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Weirdest move on a route....


RuMR

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let's hear 'em!

 

not so weird, but oh so fun:

 

on an open project i'm currently trying, there's a left hand side-pully teensy crimp, and the next hold for the right hand is a half pad crimp up and left of it, so it's a weird balancy dyno off of a high left foot, up and over drive-by to a decent right hand crimp and my body pendulums all the way around pivoting on the left toe and right crimp and it's about aim and then powering to hold the swing with one hand, since the left crimp becomes virtually useless once i've swung onto the right hand. whew. oh and it's overhung too, adding to the above issues.

 

dude sorry, i sent your proj. btw, hint...don't dyno. there is a sidepull. just gaston up...its super chill.

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The Future move on Victim of Fate 10-D at the Power House Frenchman Coulee is the Weirdest move I ever did that was the best and easyest way through a problem.

See page 133 of the new coulee guide, turned around backwards :rolleyes:

Later go'n crag'n

LUCKY :wave:

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